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Users Only Care About 20% of Your Application

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  • #43166
    Billy
    Guest

    There is a broader truth about software usage that follows something like the 80/20 principle: most users will only ever use about 20% of your application’s features, but each user uses a different 20%.

    The writer uses Word for drafting but never touches mail merge. The analyst uses Excel for pivot tables but never for scripting. The PowerPoint user never animates a single object. They are all using a different slice of the same monolithic suite, and each thinks their slice is the most important part.

    When Microsoft releases new updates to their Office suite, many people get annoyed that their application is now bloated or that their personal workflow is now broken. Why is the application slower? Why are there so many new features that no one cares about? Why does it consume so much memory?

    It’s not just that users don’t use the other 80%, they may actively resent it for getting in the way of their 20%.

    https://idiallo.com/blog/users-only-care-about-20-percent

    #45367
    Sean
    Guest

    This 80/20 idea also feels very relevant to gaming platforms. Most people stick to a small set of features that fit their routine, and everything else can feel like noise. In that context, I am curious how people feel about game coupons or bonuses. Do you actually use them, or do they mostly get in the way of the experience?

    #45369
    rebbelk
    Participant

    From my experience, coupons only make sense when they support the part of the platform you already use and with LootBar game top-ups I noticed that targeted offers tied to specific games feel useful, while generic bonuses often get ignored. When a coupon matches an actual need, it feels like value instead of clutter.

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